#pragma once
#include "activecomponentdisobj.h"
class DEF_MODELOBJ CInstrumentPanelDisObj :
	public CActiveComponentDisObj
{
public:
	CInstrumentPanelDisObj(CEntityObj *pEntity);
	CInstrumentPanelDisObj(CInstrumentPanelDisObj *pDisObj);
	~CInstrumentPanelDisObj(void);
public:
	virtual void Serialize(CArchive & ar);
	virtual void Display(CHoopsMap *pHoopsMap);
	virtual eDisplayObjType GetDisplayObjType() const{return ACTIVECOMPONENT_INSTRUMENT_PANEL_DISOBJ;}

	virtual void ShowActiveComponentObjBox();
	virtual void HideActiveComponentObjBox();
};

